In most games, going back the way you came is routine. You missed an item, took a wrong turn, or unlocked a shortcut—so you retrace your steps without much thought.
In horror games, backtracking rarely feels neutral.
The path may be the same. The layout unchanged. But something about returning to a place you’ve already been makes it feel heavier, more uncertain. Like the space itself has shifted in ways you can’t fully trust.
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