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Reduced Magic and Rare Monster Density
The final change is a reduction in the number of Magic and Path of Exile 2 Currency Rare monsters, especially in lower-level Temples.
This adjustment fixes a bug introduced in an earlier Hotfix rather than being a direct nerf. As a result:
Low-level Temples are noticeably less dense
High-level Temples see minimal impact
For endgame players farming for high-value Path of Exile 2 Currency, this change is largely irrelevant. However, it does slow down early progression and makes Temple farming less attractive during leveling.
What These Changes Mean for Temple Farming
The most impactful change overall is the limitation on Juatalotli's Medallion usage, combined with diminishing returns on identical room stacking. Together, these changes:
Break infinite or repetitive room chains
Reduce extreme loot spikes
Encourage more diverse Temple layouts
Players can still profit from Vaal Temple farming, but the strategy now requires more planning and adaptability. Instead of brute-forcing the same room repeatedly, successful farmers will need to balance room types and accept slightly lower-but healthier-returns.
For players who prefer consistency, this may increase reliance on trading. Many will now choose to buy POE2 Items directly using accumulated Path of Exile 2 Currency, rather than gambling on long Temple chains that are harder to maintain.
Final Thoughts
Hotfix 13 marks a clear shift in how Grinding Gear Games wants the Vaal Temple to function in Path of Exile 2. While the Temple remains a strong endgame farming option, it's no longer an endlessly repeatable exploit. Instead, it rewards smart planning, varied layouts, and path of exile 2 trade efficient execution.
Posted in: Entertainment
Topics:
path of exile 2 trade
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